Inquiry-Based Learning Merged with Cross-Curricular Game Design

Craffft is the cross-curricular-aligned quest engine designed with teachers in mind

Craffft helps you run engaging, hands-on learning experiences linked to science, technology, environment, and food systems, while subtly integrating maths and literacy through fun quests and story-driven content, all while tracking real progress.

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Built by educators and sustainability experts

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Works with what you’re already teaching

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Designed to improve learning outcomes, not just distract students

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Simple onboarding and no coding required

Get Started in Three Simple Steps:

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Choose a Quest

Select from a growing library of curriculum-aligned adventures.

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Install as a Class

Play and learn collaboratively or individually with teacher guidance.

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Track & Share Progress

Review student outcomes, generate reports, and celebrate learning.

Craffft Provides:

 

  • Ready-to-use lesson plans and resources that align with NZ curriculum
  • Live student dashboards, showing real progress and participation
  • Integration with Minecraft Education Edition, free for schools in New Zealand
  • Teacher-friendly controls that require no extra workload
  • Printable reports and certificates to celebrate students learning
  • Ongoing support & training to help you get the most from the platform
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Made for Teachers Who Want to:

 

  • Deepen engagement in STEM, sustainability, and food systems
  • Free up time with student-driven learning
  • Show student progress to parents and principals
  • Support diverse learning styles and neurodiverse learners
  • Teach real-world problem solving
  • An inquiry-based teaching method putting the students driver’s seat

Support for Teachers:

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All quests and updates

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Teacher training resources

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Email support

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No long-term contracts

Craffft provides a three-layer approach to learning where students are given story-driven problems in Minecraft Education Edition that target specific curriculum areas.

They move between the game and the Craffft website to research the issues they encounter, using their inquiry skills to explore the localised content. Students are then quizzed in a fun and interactive way before returning to the game to apply what they’ve learned.

Student progress is tracked seamlessly and can be easily monitored. With ready-to-use lesson plans that balance teacher-led instruction with independent activities, teachers can deliver a comprehensive unit of learning with minimal effort.

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